GAME REVIEW: SILENT HILL 1
In Silent Hill 1, a man named Harry Mason is missing his daughter Cheryl. Oh no! Someone is missing in Silent Hill? Where have I seen that-okay, I’ll stop now. This is the first Silent Hill game with similar controls to Silent Hill 2 but with a few extra bugs, such as a glitchy auto-aim focus and a new and annoying feature to the inventory system. Every time Harry wants to pick up something, the game thoughtfully asks him if he’s sure. Keep in mind that Harry has unlimited inventory slots and will need every item he can get his grubby little paws on. And of course, being on the playstation 1, the game suffers a graphical downgrade.
OH DEAR GOD THE POLYGONS!!!!!
The plot to Silent Hill is...confusing. Oddly enough, the first half of the game is almost solely gamely, and the second half spends more time on dialogue and plot. It actually helps to watch the movie first, because that helps explain half of what is going on. As for the other half...I really didn’t understand it. There’s a sub-plot about drugs even though everyone's dead and a doctor either trying to help you or sabotage you...wha?? Not even the great powers of Wikipedia could explain what I was missing.
Despite this, I actually enjoyed this game more than Silent Hill 2. Maybe because it was more of a challenge, and it didn’t feel like I was replaying the same levels...much. Or maybe because the ending didn’t leave me feeling incredibly awkward and the characters were more likeable.
Or maybe because the game was shorter. Yeah, I’ll go for that.
FINAL GRADE: 3 1/2 out of 5. The gameplay and levels are entertaining, but the plot is confusing.
Now I'm off to play Silent Hill 3, which starts off in a mall. Oh joy.





