Game Review: Skyrim. Click here!

Movie Review: The Forsaken

Posted by Natasha Bennett


Sean, a driver-for-hire on vacation for a week, picks up Nick, a hitchhiker, who also happens to be a vampire hunter. At first Sean is sceptical, until they pick up a woman named Megan partially bit by a vampire and is slowly turning into one. She’s exactly like Katrina from John Carpenters' Vampires, only more useless and annoying as she spends most of her time screaming. While attempting to cover her mouth during one such time, Sean accidently gets bitten and is now turning into a vampire himself. Sean, I officially award you



Since Nick has also been bitten, all three of these characters must now hunt the original vampires in order to cure themselves.

To say this movie borrows a lot from John Carpenters Vampires would be an understatement, but I dunno...every time I see these two together I’m also reminded of a younger version of Brad Pitt and Edward Norton from Fight Club. I think that was what they were going for. It's kind of eerie.


This is a pretty entertaining movie which mostly focuses on the relationship between Sean and Nick. However, other elements are sub-par at best. Megan doesn’t really get any dialogue or character development until the final twenty minutes of the film, and the villain is easily forgettable.

FINAL GRADE: 2 ½ out of 5. A fun flick that has a few minor plotholes, but shouldn’t be taken too seriously.

The very first scene in the movie has a naked woman taking a shower. Glad we got the essentials out of the way.

Movie Review: Dracula 3000

Posted by Natasha Bennett



This movie could have been fun, even as a ‘so bad its good kind of feature’. Unfortunately, everything about this movie feels off, sometimes being a comedy, sometimes trying to be a drama, but mostly ending up as a snooze fest. Dracula himself doesn’t show up until halfway through the movie, and we have to suffer some very annoying lines of dialogue before then. The cast and crew don’t seem to gel that well together, and it really shows in their lines of dialogue together. Other times they just appear to be lost. For example, there are two scenes in a row where two different characters mistakenly shoot at their comrades, thinking that they are a vampire. 



Plot threads also appear but don’t really go anywhere. The Captain’s name is Van Heilsing but it’s not significant (although, points to the movie for not making him invincible either). Another crew member is a super-strong robot, but doesn’t actually have any fighting scenes, often running away to get help. The absolute worst part is the ending. Having a good ending where the good guys win I can enjoy. Having a bad ending where all the characters dies I can also enjoy. Having a bad ending where all the characters die-yet somehow they know this hours in advance and spend their time shagging is not something I do enjoy.

FINAL GRADE: 1 star out of 5. It picks up when Dracula appears, but for the most part it’s easily forgettable.

Other name drops include: one of the characters called Mina Murray, and the ship recently picked up cargo from Transylvania.

Game Review: Skyrim

Posted by Natasha Bennett



Skyrim.

I really can't stop playing this game.

I had some initial reluctance playing Skyrim for two reasons-one, I wasn’t really in the fantasy role-playing mood at the time, and two, it was developed by Bethesda Software, who recently broke my heart with Fallout 3: Las Vegas. Seriously, that game is riddled with so many bugs it’s virtually unplayable.
Despite that, I did a casual play-through, and after that I was immediately hooked. The plot is this: you are an unknown peasant picked up by the Imperial army, who decide to execute you simply because you were in the vicinity of some rebels. But then a dragon appears and crashes the execution party. And as luck will have it, you are one of the chosen ‘Dragonborn’, who can suck out the souls of any dragons you slay and gain their power. Boy, egg is on the Imperial’s face. 



What makes Skyrim so appealing? For starters, the game is massive, often riddled with quests every five minutes. Thankfully most of the quests don’t get repetitive either. I say ‘most’ of the time, because every now and then it feels like there is one undead crypt too many. But the voice acting is consistently different, and there is a certain degree of fun. You can also get married, become a thief, conquer a town, attend college, become a werewolf, cure your lycanthrope, and become a vampire instead. Although, why you would do that, I have no idea. Because, you know, vampires kind of suck in this game.

Is it riddled with bugs? Well, I’m not going to give Bethesda a free pass on this. There are a couple of glitches here and there, but not anything that breaks the game. More often than not it’ll be amusing, such as a Woolly Mammoth falling out of the sky.

I’ve been playing this game for probably a month and still haven’t gotten close to winning it. Is it worth your month? Hell yeah. Can I give it a negative critique on anything? Um...okay I need to think about this...with so many quests going on, it’s kind of hard to get emotionally invested in the plot. Fallout 3 Las Vegas appealed to me because it was primarily about a group of soldiers who were fighting against a master race, determined to cleanse the world of sin. The horrors many of these soldiers went through made it far more interesting. In Skyrim, the little guy going against the evil big army is just a minor side-plot in five million other sideplots. It’s a very minor gripe, though, and I won’t hold them against it.

Final grade: 5 stars out of 5. I can’t wait to see how this game ends!  

Slow updates

Posted by Natasha Bennett

Hi guys,

Sorry for the slow updates-been a really busy time while I focus on edits for War of the Soulites 3 and Autumn's Spirit-not to mention planning a wedding in five months! Will try to update more.

Cheers,
Natasha

Cover Art for War of the Soulites 3!

Posted by Natasha Bennett

Hi guys,

Here is the cover for War of the Soulites 3! As usual my publisher has done a spectacular job. Synopsis to follow at some point soon! :)

Game Review: Batman: Arkham City

Posted by Natasha Bennett




Since being released, Batman: Arkham City has gotten several favourable reviews from Metacritic and Playstation, not to mention several thousand fans. So bring on the hatemail, because I am probably the only person in the universe who didn't like this one. 

Okay, maybe that was too harsh. Let me rephrase-I liked it, but not nearly as much as Batman: Arkham Asylum. The plot is this-following the events of the first game, Doctor Hugo Strange converts Arkham Asylum into a massive city. Doctor Strange is also doubly dangerous, since he knows Batman is Bruce Wayne and captures him from the start.

The more I think about Arkham City, the more I have to ask a question-what exactly is Gotham City smoking? They put serial killers and lunatics in a city, unrestrained and with zero supervision. And it really is zero supervision, because in the game they form gangs, try to murder each other, and Hugo Strange shrugs and says, ‘Screw it. Let them fight it out.’ Strange then bestows inhumane conditions such as limited food, forcing many to starve. Do you still have your suspension o f disbelief? Okay, how about Hugo Strange arrests Bruce Wayne and several politicians and toss them into the mix as well. I understand Hugo’s plan for doing this, which ultimately is pretty brilliant, but did he really think this wouldn’t get some attention from Gotham City? Hugo Strange must have hired himself a pretty good PR man. 



Most of the combat system, enemy AI, graphics, and voice acting remains the same, which is admittedly pretty awesome. Batman also gets a few new gadgets. So, what could I possibly hate about this game? For starters, the first game had these mystery items called Riddler troppies, which Batman has to retrieve. It was pretty cool, but in the sequel it’s now too much of a good thing. They’ve quadrupled to a point where Batman trips over the damn things every five feet, most of which he can’t even get until he finds the right upgrade. There are four hundred of these suckers, some of which I don’t think is even accessible after certain parts of the game.  Let me put if this way-when the game becomes a chore rather than something fun, it gets boring pretty fast. So, congratulations Riddler, you beat me this time.



Overall, the game felt way too fast, and I finished the main plots and most of the side plots within a week (I swear to god, one of them involved either resetting the date on my PS3 or playing the game on certain days of the year). Plus, the lack of scarecrow is sorely missed and the enemy chatter can be annoying.

FINAL GRADE: 3 ½ out of 5 stars. It's not a bad game-in fact it's far better than several currently out there. I just think the first one is a little bit better.

It’s too bad Batman didn’t have Bat-shark repellent during one stage of the game.

Game Review: Dead Island

Posted by Natasha Bennett




Like most people, I bought this game not because I knew what it would be like, but for one reason only-the incredibly awesome but sad trailer.




Yeah, that one *sniff*.

So how does the actual game measure up? Well, the graphics are detailed and stunning, the enemies are tough and also decent, there is plenty of environment to explore and the voice acting is pretty good. 

So why am I still scratching my head and not thinking this is a good game?

The player can start as one of four different characters, each one a different personality and different skill sets. In the cutscenes all four players are working together. Considering they either didn’t know each other or hated each other in the beginning, they are working together...because, um...because! And they are all immune to the zombie virus...um, because!

So why don’t I like this game? One thing that hurts this game considerably is the lack of a tutorial system in the beginning. I spent an embarrassing long time trying to follow an objective, when I realized I was following a compass direction. Secondly, it’s very long-probably two or three times longer than other games I’ve bought recently. The enemies are also numerous and respawn. A lot. And if the players upgrade, the zombies upgrade with you. You might think that it’s natural to have that in a zombie game, but it is a little frustrating to have a player is fully armed with all sorts of cool abilities, only to die three seconds later from one elbow from a zombie. Actually it’s more than frustrating-both myself and my significant other quit playing a couple of times due to the steep difficulty curve. I strongly recommend running through some sections (especially the city) instead of trying to tackle every single enemy that comes your way.



You might have noticed I haven’t said much about the plot. Well...eh, it’s a zombie story, so what do you expect? There are some clichés here and there especially towards the end, and I don’t think parts of it are developed as well as they could have, especially in the jungle section. I also find it odd that the only people who are immune to the virus are not locked away in a vault somewhere having testing done of them, instead of doing every side mission imaginable in a hostile world where they can still easily die. And shockingly when they do go to a lab the scientist does not develop a cure by sampling their blood, but instead by the players kidnapping some native girl (and that in itself really does not go well).

Final Grade: 3 1/2 out of 5. A rich resort world that’s pretty to look at, but the annoying difficulty makes it tough to stick around. Fallout 3 mastered this a lot better.

Every time I died, I woke up with a surprisingly lighter wallet. What, are the zombies hard up on cash?  

Author Interview: M.R Gott

Posted by Natasha Bennett



Today on Blue Haven Reviews I am interviewing M.R Gott. M.R. Gott is the author of the novel Where the Dead fear to Tread and the forthcoming sequel Where the Damned Seek Closure. You can visit M.R. at his website Cutis Anserina at http://wherethedeadfeartotread.blogspot.com. Aside from contacting M.R. you will find his collection of book reviews and a list of small horror films you may have missed. M.R. lives contentedly in central New Hampshire with his wife, and their three pets. Aside from writing M.R. enjoys dark coffee, dark beer and fading light
 
N.B: Tell me about yourself. How long have you been writing? When you’re not writing, how do

you like to spend your free time?

M.R Gott: In elementary school we used to write our own stories and I never truly stopped. It was not until
recently though that I was able to finish a narrative. In my free time I enjoy stories, whether they
be in film or literature. There are countless books and movies I want to experience but again
time gets the better of me.

N.B: Can you tell us about your Novel, Where the Dead Fear to Tread?

M.R Gott: Where the Dead Fear to Tread combines two genres I am very fond of, supernatural horror
with elements from detective noir and old pulp heroes. To me there was no better character
to navigate a dark encompassing world than the cynical pragmatists created by men such as
Dashiell Hammett and Raymond Chandler. The characters they created saw the world as it was,
and despite their status as outsiders found success in meeting their goals.

The early Anita Blake novels by Laurell K Hamilton were greatly influential to me. I saw Anita
in these books as a well armed throwback to Sam Spade and Phillip Marlowe. She was smart
and brutally efficient. I later lost interest in the series, not for the increasing and lengthy sexual
elements, but for Anita’s increased supernatural powers. When I left Anita she was no longer
the underdog hounded by disrespectful authority figures, she was giving commands to legions of
followers.


N.B: What was your favourite scene to write? What was your least favourite scene?

M.R Gott: No single scene was my favorite to write. My favorite scenes to write are the quiet reflective
moments between the scenes of carnage. It is in these scenes when I truly get to create the
character and show who they are. It is not always actions that define us, but how we react to our
own actions. I believe when recognized it is the small moments that are the most important in
character building.

My least favorite scene to write was in Where the Damned Fear Redemption, the sequel to
Where the Dead Fear to Tread. It is a crucial scene revolving around family violence where
my protagonist needs to be emotionally destroyed. I feel I accomplished this well by taking the
small comforts that parents can provide and warping them into acts of aggression.

N.B: What inspires you to write? (music, books, etc)

M.R Gott: No single element inspires me, to me it is trying to devise stories that articulate the way I see
the world. It may be dark and overbearing at times, it is our charge to acknowledge the small
unexploited potentials for good. This is what defines us.

N.B: Do you have other upcoming projects in the works?

M.R Gott: I have recently completed a manuscript for Where the Damned Fear Redemption. I have a
collection of short stories I am working toward releasing, as well as a couple other story outlines.

N.B: Any advice for beginning writers that are trying to get published?

M.R Gott: When you are offered advice or suggestions by professionals, listen.Even if you disagree you
may learn something from just interacting with them that you can use.

N.B: What is the best way for readers to contact you? (website, e-mail, facebook, twitter, etc)

M.R Gott: I am be contacted through goodreads.com at http://www.goodreads.com/author/show/

Synopsis:

Where The Dead Fear To Tread

Description: A police officer and a serial killer search separately for a missing child while running a
malevolent labyrinth populated by creatures they never knew existed.

Former prosecutor William Chandler, disgusted with his past inaction, spills the blood of those
who victimize children to correct the ills he sees in the world. A self-admitted serial killer and
uncomfortable with his actions, Chandler attends the funerals of those whose lives he has taken
in an effort to retain a true understanding of the nature of violence.

The carnage left in his wake is investigated by Detective Kate Broadband, who becomes
progressively more comfortable with the corpses left by Chandler. Envying the power she sees in
him, she pursues Chandler as each search for Maria Verde, a missing eight-year-old girl.

As Chandler and Broadband draw closer to discovering what happened to Maria they are forced
to confront The Devourer, an unnatural being trafficking in stolen children.

Where the Dead Fear to Tread is a tale of hard-boiled macabre, bridging numerous genres to
reveal a story of horror, crime and revenge.

Available from the Untreed Reads Store, Amazon and most major e-book retailers for $4.99

Webseries Review: Machine of Death: Part two

Posted by Natasha Bennett


Ever since I did my first review of ‘The Machine of Death’ webseries more videos have come up, and I have been requested to do another review of the series.

For those who missed my first review, the machine of death is a new state-of-the art system which can tell a person how they are going to die by taking a sample of their blood. The system does not mention the date, and the meaning can sometimes be a little vague. Still, it was an interesting concept...and in the later episodes, it still is.

Of course, much of these videos depend on how good the actor or actress can be monologuing for ten or twenty minutes straight. Since there are eight different videos with eight different actors, your opinion may vary. If I had to pick a favourite, mine would probably be episode five, ‘together’, where a couple believe they are predicted to die together, so they try to spend time apart instead.

One drawback of these videos is that for a couple of them a feel like there is a hidden or clever ending I am supposed to get. While most of the time I do, sometimes I feel like it slips me by, and I’m kind of left hanging. I’m not sure if this is a reflection of the video or myself, however. From a more technical standpoint, most of them are shot very well, but one might see a moment of two of shaky-cam.

In short? I would recommend giving these videos a look, and I would also not recommend having things in the background at the same time. These are the kind of videos that deserve your complete attention. 

All of these videos can be found at http://orpheos.co.uk/machineofdeath/. There's also a convient machine of death on the website. Let's try mine...wait, Electrified Elephant? What the hell?

Current Writing Projects: September 2011

Posted by Natasha Bennett

Hi guy,

I've been debating for a while where to put the 'current projects' status on this blog. I think I'll probably just make it into a post once a month or whenever I have new information and go from there. So.....

War of the Soulites 3: This has been accepted by the publisher. We're still in the prelimary editing stages with this one. It'll be a while before I can give you more info for this.

Autumn's Spirit: This has also been accepted by the publisher. We've gone through the first editing stages so we should be finished it fairly soon (fingers crossed!).

D.r.e.x: Blackout (working title)-After some debating I've decided that this is going to be my next big project to finish. Basically it's a spy/supernatural horror novel which I am actively considering sending to Tor (eep!). Current word count: 32, 727 words.

Fantasy Novel (untitled). My next big project, probably going to either Tor or Edge Publishing. Currently gathering dust at 17, 857 words.

Sci-fi Novel (untitled)-I'm looking forward to writing this one, but probably won't be for a little bit. 3,000 words.

Cheers,
Natasha

Movie Review: Insanitarium

Posted by Natasha Bennett


Blogger's note: Sorry for the slow updates everyone. Busy month!


Jack’s sister Lily is locked in an insane asylum due to suicidal tendancies. Since she is technically a ward of the state, Jack is not permitted to see her…for reasons which are not adequately explained. Rather than go through the court system, Jack does the more sane option-he strips down, cuts himself, and runs through the streets screaming bloody murder. All so he can talk to his sister. This seems a little unwise.



Weak intro aside, I did genuinely like this film…up to a point. There were patients acting strange (more so than normal, I mean) unexplained experiments from administration, added tension because Jack accidently ticks off a serial killer, and some genuine good scenes with his sister.

So why does this movie fail in the second half? One word: zombies. 



Yes. Zombies. Why were the administratiors making zombies? To cure the patients, of course! Yeah, that really makes sense to me.

This movie takes a pivotal turn half-way, to Jack being a helpless fake crazy in a mysterious asylum, to Jack battling zombies. And the movie really suffers because of it.

Final grade: 2.5 out of 5. A fresh change in the horror genre for the first half, boring and predictable in the second.

I can't say what Jack does is completely unbelievable though, considering that people have actually done this in real life.